Every Minute Played

How to record a match

Start to finish. You can read this in five minutes, and the first match you record will take you about a minute to set up.

Read this bit even if you skip the rest. The match is held in your browser while you record it. It survives closing the app and losing signal. It does not survive clearing your browsing data, and some phones clear it on their own when they run short of storage.

So: save the file at the end of the match, the same day. Step 8 says how, and it is one tap.

Before the match

  1. Open it

    Go to everyminuteplayed.app. There is nothing to install and no account. The first time you open it, it shows you the basics — you can bring that back any time with the ? button in the top corner.

    It works without a signal once the page has loaded, so a car park with one bar is fine. Loading it on the way is the only part that needs data.

    The recorder as it opens
    What you see when it opens.
  2. Set up the match

    Pick your team, type who you are playing, and choose the format — 7v7, 9v9, 11v11 — and the shape you are starting in. Then tap Start a match.

    If you coach more than one team, you pick which one here, and the roster that comes with it.

    The match setup screen
    Team, opponent, format, shape.
  3. Who turned up

    The who is here panel lists your squad. Tap not playing beside anyone who is at the match but not available — injured, sitting one out, whatever it is. Anyone you leave alone is available.

    Do this before kickoff if you can. You can change it during the match, and a player who goes off injured is marked the same way.

    The who is here panel
    Everyone who is available, and everyone who is not.
  4. Put your starters on

    Tap a player in the bench list, then tap the position you want them in. Whoever was in that position swaps out. Keep going until the pitch is full — the big button counts for you, showing something like SET — 6/7 filled until you are there.

    When the shape is full, tap the big button. That records your starting lineup. Nothing is recorded until you tap it.

During the match

  1. Kick off

    Tap the clock to start it. Tap it again at half time — a pause is half time, there is nothing else to mark. Tap it once more for the second half.

    The clock is match time, not wall-clock time, so the minutes each player has are the minutes that were actually played.

  2. Make a substitution

    Exactly the way you filled the pitch: tap the player coming on, tap the position they are going into, then tap the big button. The player who was there comes off.

    The bench shows you how long each player has been sitting and how long they have had in the match. The ones below the team average are marked, so the next decision is in front of you rather than in your head.

    Staging a substitution
    Tap who is coming on, tap where they are going.
  3. Choose how careful you want to be

    The drop-down in the tray sets how substitutions get recorded. All four record the same match; they differ in how much of the stoppage they measure and how many taps that costs.

    SettingWhat it costs youWhat you get
    simple One tap Times drift by about the length of a stoppage. Fine for fair minutes.
    set and go Prepare it, then one tap The same, but you can line the change up early and commit when the referee lets you on.
    follow the whistle Two taps The stoppage is measured and belongs to nobody. Tap again (BALL IN) when play restarts.
    set and whistle Prepare, swap, restart Exact.

    You can change the setting mid-match, and the file records which setting each part of the match was recorded under — so nobody reading it later mistakes a rough stretch for an exact one.

At the end

  1. Finish, and keep the file

    Tap Finish. It records the final whistle and saves the match out in one go. If a substitution is still waiting for the ball to come back, it asks you which happened rather than guessing — because that answer moves real minutes.

    What "saves it out" means depends on the device you are holding, and it is worth knowing before the whistle rather than after:

    Where you areWhat happens
    A laptop or desktop, in Chrome or Edge You can tap Save file at any point and choose where the file goes. From then on the match is written into that file as you record it, so there is nothing to lose at the end.
    The Android app The share sheet opens and you choose where the file goes — your files, a cloud drive, an email to yourself.
    A phone or tablet browser, including iPad The file downloads, once, the way any download does. Safari has no way to write to a file as you go, so this is the whole of it — check the download actually arrived.

    Keep the file. When the hub exists, those files are what you will load into it, and a season of them is a season of answers.

If something goes wrong

You tapped the wrong thing. Substitutions can be undone. The recorder never edits history — an undo is recorded as its own event — so the file still tells the truth about what happened and when.

The app closed, or the tablet died. Open it again. The match is still there and it offers to carry on. If you had picked a file on a laptop, it finds that too.

Something looks wrong and you want to report it. Open the ? and read the version at the bottom. That tells us exactly which build you were running, which is usually the difference between a fix and a guess.